RAID: Shadow Legends Campaign Guide
Use this hub to choose a farming stage, build a solo farmer, level food champions, and connect campaign progress with artifacts and your first level 60.
Campaign Overview
The Campaign is the story mode and the first repeatable progression engine for most accounts. It unlocks stages, gives champion XP, drops sellable gear, and teaches the basic loop of building one strong carry while the rest of the roster catches up.
This page is the hub. For deeper answers, use the focused guides on campaign farmers, 12-3 Brutal, XP farming, and food farming.
Campaign Difficulties
Campaign progress moves through increasingly demanding difficulties. The practical goal is not to force the highest label immediately; it is to farm the highest stage your account clears consistently without manual rescue.
Best Campaign Farming Stage
The common general-purpose target is 12-3 Brutal because it pairs champion XP with shield drops that can be sold for silver. If your farmer cannot clear it reliably yet, farm a lower stage until gear, rank, and masteries improve.
What Is a Campaign Farmer?
A campaign farmer is one champion that clears a stage alone while three weaker champions receive XP. The best farmers usually have dependable area damage, enough survivability, and a build that does not need rare gear to function. See Best Campaign Farmers for the dedicated shortlist and selection rules.
XP Farming
Campaign XP farming is about repeatable runs, not one perfect run. Use a solo farmer plus three champions being leveled, keep XP boosts active when available, and avoid publishing or trusting old XP tables unless the values were checked in the current game client. The focused guide is Best XP Farming Methods.
Food Farming
Food farming means leveling spare champions so they can be used as rank-up material. Do not sacrifice rare, limited, fusion-relevant, or account-important champions without checking their current value first. The full safety workflow is in Food Farming, with additional rarity context in Champion Rarities.
Silver Farming
Campaign silver comes mainly from selling unwanted drops while also gaining XP. 12-3 is popular because shield drops are useful to sell, but exact silver outcomes depend on drops and should not be represented as guaranteed income.
12-3 Brutal
12-3 Brutal is the standard early farming benchmark: one farmer, three food champions, stable clears, and shield drops. Read How to Farm 12-3 Brutal before copying any old numerical chart.
12-3 vs 12-6
The short comparison is goal-based: players usually choose 12-3 for a balanced XP plus silver loop, while 12-6 discussions focus more narrowly on XP. Until a dedicated comparison page is published, use this principle and confirm current in-game rewards before optimizing around a precise number.
Campaign Artifact Farming
Campaign gear is early utility gear, not a final gear plan. Keep pieces that help your farmer survive and deal damage, sell pieces with no near-term use, and use the Artifacts guide for broader stat and set principles.
Starter Progression
Your starter champion often becomes the first practical farmer because the account is already investing levels and gear there. The usual priority is simple: build one reliable campaign carry first, then use that carry to level the rest of the account.
Links to Detailed Guides
| Guide | Use it for |
|---|---|
| Best Campaign Farmers | Choosing the solo champion for farming. |
| 12-3 Brutal | Understanding the standard farming stage. |
| XP Farming | Leveling champions efficiently without fake XP tables. |
| Food Farming | Ranking up champions while avoiding costly sacrifices. |
| Silver Farming | Campaign silver principles until the dedicated guide ships. |
| 12-3 vs 12-6 | Current hub-level comparison. |
| Starter Farmer Build | Starter progression notes until the focused build page ships. |
| Artifacts | Gear and stat fundamentals. |
| First Level 60 | Early account progression context. |
FAQ
Quick answers for campaign farming decisions.
What should I farm first?
Farm the highest campaign stage your main farmer clears reliably, then move toward 12-3 Brutal when your build can handle it.
Should I build a farmer before dungeon teams?
For most early accounts, yes. A reliable farmer creates food champions, which makes the rest of the account easier to build.
Can I use exact XP and silver numbers from old guides?
Only after checking them against current in-game values. This hub avoids unverified numerical tables.